Introducing Maya 2008 - DARIUSH DERAKHSHANI
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Introducing Maya 2008 - DARIUSH DERAKHSHANI
Introducing Maya 8
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Introducing Maya 8
Introducing Maya 2009
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Introducing Maya 2009
An Essential Introduction to Maya Character Rigging - Cheryl Cabrera
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An Essential Introduction to Maya Character Rigging - Cheryl Cabrera
Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques
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Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques
In Silico: 3D Animation and Simulation of Cell Biology with Maya and MEL - Jason Sharpe, Charles John Lumsden and Nicholas Woolridge
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In Silico: 3D Animation and Simulation of Cell Biology with Maya and MEL - Jason Sharpe, Charles John Lumsden and Nicholas Woolridge
mental ray for Maya, 3ds Max, and XSI: A 3D Artists Guide to Rendering
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mental ray for Maya, 3ds Max, and XSI: A 3D Artists Guide to Rendering
Digital Animation Bible: Creating Professional Animation with 3ds max, LightWave, and Maya
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Digital Animation Bible: Creating Professional Animation with 3ds max, LightWave, and Maya
The Game Animator’s Guide to Maya - Michael McKinley
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The Game Animator’s Guide to Maya - Michael McKinley
Introducing Maya 2008
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Introducing Maya 2008
Bengali Indrajal Comics-006 - Betaler Mayajal
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Bengali Indrajal Comics-006 - Betaler Mayajal
mental ray for Maya, 3ds Max and XSI - Boaz Livny
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mental ray for Maya, 3ds Max and XSI - Boaz Livny
Game Art Complete. All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques
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Game Art Complete. All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques
Advanced Maya Texturing and Lighting 2nd Edition - Lee Lanier
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Advanced Maya Texturing and Lighting 2nd Edition - Lee Lanier
Mastering Maya 8.5 - John Kundert-gibbs, Mick Larkins, Dariush Derakhshani and Eric Kunzendorf
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Mastering Maya 8.5 - John Kundert-gibbs, Mick Larkins, Dariush Derakhshani and Eric Kunzendorf
Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
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Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques